AvatizeThe Connecting Layer 9:41
Connecting creators and fans

One layer.Every screen.Every phone.

Everything on your phone lives in an app, but not on the screen itself. The experiences are fragmented. Avatize renders above the system — lock screen, home screen, and every second in between.

An Avatize character standing on the phone screen saying: my new song is out An Android phone
The layer on top of the OS
The argument

Every app has an owner. The screen itself doesn't.

A phone is a stack of rectangles and each one is somebody's property. The surface all of them sit on belongs to nobody — and people look at it over two hundred times a day.

The last unclaimed real estate on the device
The demo — 120 seconds
Instant interaction
Creators

Built with a creator, ready to interact with their fans.

Exploring influencer collaborations
Notifications

The notification has a face

Kick-off in ten minutes, or a stream goes live — a notification delivered by the persona somebody follows, and not a grey banner.

Notifications people actually pay attention to
Stay

The hours nobody measures

Much of a phone's day are short glances and microsessions, with nothing open at all. The layer is the only thing already and always there.

Time no app can reach
Patent

Granted 2025

A US utility patent on the method for rendering interactive 3D at the system layer. Filed 2021, prosecuted four years.

Not pending. Granted.
Consent

Opt-in

The user turns it on, and only the user. Off again in one tap. A layer people switch off in week one is worth nothing.

Designed in, not bolted on
The plan — four products, one surface
1

App

The character lives on the screen.

Users
2

Shop

Fans buy characters and looks.

Transaction revenue
3

Marketplace

Creators and brands sell on the layer.

Recurring revenue
4

SDK

Everyone else builds on our surface.

Royalty revenue
Pre-seed 2026

Thirty minutes. The demo does the talking.

Want to find out more and have questions? Feel free to reach out and we will happily answer them.

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Technology

A layer, not an app.

Everything on a phone lives inside a window somebody else owns.
Avatize renders in the space above all of them — the screen itself.

How it runs

Above the window layer

At the level the operating system reserves for itself. That is what lets a character appear on the lock screen, the home screen and on top of an open app — without any of them cooperating, and without a partnership with anyone.

System

Real-time 3D, not a loop

A rigged, animated character up to roughly sixty thousand polygons, lit and shadowed against whatever is behind it. Not a video, not a sticker, not a widget.

~60k tris

The user turns it on

Opt-in at install, gone in one tap. A layer people switch off in the first week is worth nothing to anybody, which is why consent is built in rather than bolted on.

Opt-in
The patent

Filed 2021 · prosecuted four years · granted 2025

A granted US utility patent covering the method for rendering interactive 3D content at the system layer of a mobile device. Not a design registration. Not a pending application. It is also the reason the reboot started when it did.

Granted
The SDK

Reach the screen

Every opted-in device — not only the people who happen to open an app that day.

Get paid

Sales and licensing run through the layer, so the rights holder is paid on every transaction.

The first app is ours. The layer underneath is meant to be everyone's — which is why version one was rebuilt from nothing rather than patched.

How it works

Two parties. One surface.

A character is created, a fan chooses it, and the layer puts it where the fan is already spending time.

The sequence
1

Someone creates an avatar

A creator, a studio, a brand, or an artist. Built in 3D with a handful of animations that give it personality.

2

A fan switches it on

They personalize their experience by choosing their favorite avatar. Nothing appears until they opt in, and one tap sends it away.

3

The avatar shows up everywhere

Lock screen, home screen, on top of another app. Present in the moments conventional apps can never reach.

What the layer does

Send — animated 3D messages with a personality

The character walks onto your friend's home screen. No app to open, no tab to find, nothing to unlock first.

Notifications — how to really capture a user’s attention

The match, the drop, the stream going live. Delivered in person by the character people follow — the difference between a banner they swipe away and a moment they watch.

Stay — the time between the apps

The user can interact with their avatar outside of messages and notifications. A personalized digital companion.

See it running
The demo — 120 seconds
Why now

Four things had to be true at once.

This was not buildable in 2015, and it will not still be open in 2030.

The window

The last unowned surface

Every app has an owner who monetises it. The screen those apps sit on has none. People look at it over two hundred times a day and it earns nothing for anyone.

01

Phones can finally do it

Rendering a 3D character above the operating system was technically not possible only six years ago. OS restrictions were lifted, and the hardware kept getting stronger. That is the difference between a paper and a product.

02

The audience already pays

Superfans buy skins, emotes, memberships and virtual goods without needing to be persuaded that digital things are worth money. Not a market to create — one to reach somewhere new.

03

Device makers need a difference

Hardware margins are thin and the specifications have converged. Manufacturers spend heavily on features almost nobody opens, because reviews and market share demand it. A screen layer people actually switch on is a difference they can own.

04
The route
1

Superfans

The wedge — people who already spend on the characters they love.

2

Licensed characters

Rights holders bring their own audiences, and the layer stops being niche.

3

On the device

Preinstalled, licensed per device, and still opt-in for the person holding it.

Every phone ships with a browser, a store and an assistant. None of them own the screen. That seat is the last one on the device, and it is still empty.

Story

It started with a GIF that should have just been there.

A friend sent something worth seeing. It took four taps to see it. That gap — between the thing arriving and the thing appearing — is the whole company.

How Avatize got here
2021

The idea, and the filing

Eighteen months of R&D building the first 3D layer designed to render above a mobile operating system instead of inside an app. A US utility patent was filed on the method the same year.

2022

Shipped, and used by real people

A test build went live on Google Play. People sent animated characters to each other and had notifications delivered by them. The format worked. The architecture did not scale — which turned out to be the more useful lesson.

2022–2025

Four years at the patent office

The company went quiet while the claims were examined. Every office action was answered. The filing never stopped moving, even when everything else did.

2025

Granted

A US utility patent on rendering interactive 3D at the system layer, issued after four years of prosecution. Not pending. Granted.

The restart

Everyone came back

Every co-founder and developer from the first build rejoined. Nobody had to be recruited. That is the part no deck can claim for itself.

Now

Rebuilt, not patched

A new layer, architected from the start to be licensed to brands and device makers, with a consumer app on top of it to prove the format at scale. Based in San Francisco.

The team

Marko Djuric

Product, fundraising, IP.

CEO

Mathias Fink

Operations, marketing, partnerships.

COO

Milos Ilic

Technical lead, innovation, R&D.

CTO
Contact

Looking forward to your message.

Whether you're an investor looking for your next unicorn or a creator, brand, or franchise that wants to see its characters on the layer, feel free to reach out. Every message reaches Marko directly.

Details

marko@avatize.ai

San Francisco

Pre-seed, 2026

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